2009
LONG BEACH INVITATIONAL REGATTA
EVENTS

Boater’s Challenge: Each crew member, in order, is asked a question with four possible answers. With a correct answer, the question is counted and the crew’s score is doubled. If a question is missed, the crew’s score returns to zero and scoring starts over with the next question. The event continues      for 20 minutes. If a crew member does not know an answer, he/she may use one of the following last chance opportunities: (These will each be available only once during the course of the event.)

Nomenclature: In a timed relay, each member shown a nomenclature term and then uses a white board and dry marker to get his/her crew to say the correct word. The member may not write words or draw a picture of the item as clues and may not talk. Their score is the number of correct answers in fifteen minutes.

Knot Tying 1: Six crew members stand around the knot board. They tie 40 knots for time.

Knot Tying 2: Two sets of two crew members each tie a bowline around a post. Before they start, however, they tie the ends of the line to themselves. They have to maneuver themselves around and through the loops in the line to form the knot.

Compass & Relative Bearings: The crew is given a circle with 32 points and the outline of a boat with 32 points. They place cards with points of the compass or relative bearings on the proper points. Sounds easy enough except there are only 32 cards. When time starts the entire crew enters the circle and places 16 of each type of points in their proper places. When they are satisfied they have it right they return to the start line at attention and time stops. Time added for misplaced cards.

Heaving Line: Crew of six. Each member throws a weighted heaving line at a 50” wide target divided into five sections and labeled with point values of 1-2-3-2-1. Each get three throws. The score is the total of the eighteen throws.

Navigation: A face shield prevents participants from seeing any direction except down. In one hand they hold a compass and in the other a card with courses and paces. The object is to walk a course, which would (if done right) return them to their starting point. They are scored on how close they came to their starting point at the end of the course.

Nautical Concentration: Twelve cards with six sets of two pictures hidden under them are lined up on a table. Each member selects two cards. They are turned up to display the pictures. If they match, the pictures are turned over to reveal two letters. If not, the cards are closed again and the next member selects two cards. This timed event runs until the crew identifies the twelve letter word or phrase on the cards.

Ring Buoy Toss: five crew members take turns throwing a ring buoy at a four-foot target. One throw each in rotation. They rotate through twice for a total of ten throws.

Sailing: Crew members take turns placing tags with the name of sailboat parts on a large picture of a sailboat.

Night Cruise: Crew identifies light formations from a slide show.

Canoeing: Two crew members paddle each of two canoes out to a buoy and back. Oh, looks like we forgot the paddles!

Nautical Scattergories: In this event, from an old Sea Scout Manual, crew members are given a form with a grid. They are given five categories to place at the top of each column and a five-letter word to spell out down the left side of the grid. They then fill in the rest of the grid with words that fit the categories and start with the letter on the left.

Chew Your Boat: this also comes from an old Sea Scout Manual. (The manual used to contain a lot of fun games.) Crews are given bubble gum, index cards, toothpicks and scissors and are asked to build a boat. It can be any kind of boat. The question is will it float?

Sea Shanties: For a special award we asked each crew to write a sea chantey for their ship. It could be an original song or adapted from another song. At the end of the regatta, each crew performed their song and were graded by applause.

 

Home